Faculty Initiatives on Teaching and Learning

The faculty members have taken several initiatives to improve teaching and learning processes by using latest teaching tools for students’ enhanced learning. Some of the key initiatives taken by faculty are:

  1. Sectorial Analysis: – Various groups of the students are created and different sectors are allocated to them. Students follow EIC approach to analyse different sectors and ratio analysis of top 10 companies for the period of 5 years is conducted and its analysis and interpretation is made.
  2. Drama enacting non-verbal communication: – Students are divided into a group consisting of 4-5 students. They are asked to write and act on a drama related to non-verbal communication situations (social issues in society). The students will be able to understand the importance of non-verbal communication.
  3. Current trends in HRM via Newspapers: – Every week on two articles is discussed during the session: Times of India – Accent (Wednesday), ET – High Flier (Friday). Students are asked to link the articles with the different topics in HRM
  4. Determining personality types using MBTI: – During the lecture, after explaining the topic of MBTI test, the students are asked to give the 100-question test of MBTI. After they finish giving their responses in the MBTI test, they are shown how to determine their personality type. All the combinations of the personality according to MBTI are explained to the students, thus making them aware about their own personality style. Recommendations and suggestions are made wherever needed.
  5. Case-based analysis and valuation of the company: – Introduced a case study on Valuations in Mergers and Acquisition to be solved in excel and explained students how to use it. The student will understand how to calculate intrinsic value of a company.
  6. Visit to Local Entrepreneurs: – Students are asked to visit the local manufacturing unit and understand the manufacturing process and present in the class.
  7. In-tray Exercise: – They are asked to treat it as a role-play. Students are asked to imagine that they are an employee of a fictitious company, and to work through the contents of their in-tray in that role. Students identify various competencies by assessing workplace behaviour and attitudes.
  8. Supply Chain Management Game:- It is a online game. It is an example of classic simulation known as the beer game. Game can be used to show the benefits of sharing information, supply chain management and working together in a supply chain. Here in computer lab all the students are learning, playing and understanding the concepts of Supply chain Management.
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